Hollow Knight, Silksong

Hollow Knight: Silksong has been all the rage in the gaming world. After six years of waiting, the sequel finally arrived earlier this month. Much of the discourse around the game has centered on how hard it is. It’s considered harder than its predecessor and one of the most challenging games of the year thanks to punishing mechanics, powerful bosses, and dangerous enemies.

The first patch, which is out this week on console, was said to balance some of the early-game difficulty, primarily with two troublesome bosses. This next patch, not out yet, isn’t going to do anything to help those who are struggling.

New Silksong Patch Won’t Save You

Hollow Knight Silksong, Team Cherry, Indie Games
Photo Credit: Team Cherry

If you’re having trouble with some aspects of Hollow Knight: Silksong, you’re not alone (myself included). It’s a difficult game, purposefully so. With that in mind, Team Cherry isn’t going to reduce the difficulty without good reason. It’s accurate to say that both Moorwing and Sister Splinter were unbalanced for Act 1 bosses, and so they were patched.

But the rest of the game is mostly as difficult as it is supposed to be. So for now, all of that will remain the same. Don’t wait around for this update if you’re hoping for some light in the darkness. It will fix some bugs (though not the ones crawling all over Pharloom) and tweak some other aspects of the game.

Per Team Cherry, here are the official patch notes:

  • Added Dithering effect option in Advanced video settings. Reduces colour banding but can slightly soften the appearance of foreground assets. Defaults to ‘Off’.
  • Updated Herald’s Wish achievement description to clarify that players must both complete the wish and finish the game.
  • Fixed Savage Beastfly in Far Fields sometimes remaining below the lava.
  • Fixed rare cases of Shrine Guardian Seth getting out of bounds during battle.
  • Added catch to prevent Lugoli sometimes flying off screen and not returning during battle.
  • Further reduced chance of Silk Snippers getting stuck out of bounds in Chapel of the Reaper battle.
  • Fixed various instances of dying to bosses while killing them causing death sequences to play messily or out of sync.
  • Fixed Shaman Binding into a bottom transition causing a softlock.
  • Cocoon positions in some locations updated to prevent it spawning in inaccessible areas.
  • Fixed Liquid Lacquer courier delivery not being accessible in Steel Soul mode.
  • Fixed some NPCs not correctly playing cursed hint dialogues in certain instances.
  • Fixed Pondcatcher Reed not being able to fly away after singing.
  • Fixed Verdania memory orbs sometimes replaying layered screen-edge burst effects.
  • Fixed the break counter not working for certain multihitter tools eg Conchcutter.
  • Fixed Volt Filament damage multiplier not applying for certain Silk Skills.
  • Fixed Cogflies and Wisps inappropriately targeting Skullwings.
  • Fixed Cogflies incorrectly resetting their HP to full on scene change.
  • Fixed Curveclaw always breaking on the first hit after being deflected.
  • Fixed Plasmium Phial and Flea Brew sometimes not restoring as intended at benches.
  • Various other smaller tweaks and fixes.

Currently, there’s no official release date for this patch. They haven’t yet finalized the patch, but this is likely what it’s going to entail and very little else. When it is finalized, Team Cherry will put it out, probably on Steam first and consoles second, just like they did with the first update.

Conclusion

Maybe you’re struggling with some of the bosses in Silksong. Maybe the platforming is particularly difficulty. Sadly, that’s not going to get any easier with this patch. But if you’re upset about some glitches or some things not working properly, like your Volt Filament or the battle with Savage Beastfly, then you can rest assured that things will get better on that front.

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