Tomonobu Itagaki

On October 16th, the video game industry mourns the loss of Tecmo and Team Ninja’s Tomonobu Itagaki. One of the original pioneers of early 3D fighting games quietly passed away early Thursday morning. His official Facebook account shared the news publicly after confirming his death at 2:53 AM UTC. Both the gaming industry and fans will never forget his rock star attitude and his dedication to creating immersive action games.

Tomonobu Itagaki’s Early Years

Itagaki’s contributions to gaming innovation began with his interest in combining programming and design. While studying at Waseda University Senior High School, he and his friends often collaborated to create titles inspired by action anime. According to Giant Bomb, he and his brother made a Gundam and Zaku game. Itagaki was responsible for the pixel art while his brother assembled the coding. The soon-to-be developer mastered his craft without relying on any guidance in the pre-internet era.

After graduating in March 1985, Itagaki continued studying at Waseda University. He attended their School of Law while continuing to further his understanding of computer technology as Japan rapidly adapted it. Those years were mostly spent on gambling and deepening his passion for game development. The young creative also grew a distaste for mediocre media. Internet age Japan inspired Itagaki to blend the nation’s culture with digital storytelling.

A Tecmo and Team Ninja Pioneer

Tomonobu Itagaki began his career as a graphical programmer with arcade game studio, Tecmo, in 1992. He had a crucial role in the SNES version of Tecmo Super Bowl, where he demonstrated his detailing in visual design. However, he felt he could do more with his promising skillset.

Between 1995 and 1996, he formed Team Ninja and produced the M-rated fighter game, Dead or Alive. Compared to Mortal Kombat’s gruesome fatalities, the original game took a risk with a mostly female fighter roster. At the time, the series began with an ESRB rating of Teen for partial nudity, suggestive themes, blood, and violence. The game stunned players with its fluid animation including breasts physics.

The fighter became an acclaimed success with not only their target demographic, but within fighting game innovation. Itagaki disliked games that rewarded players with button-mashing and no consequences for them. Dead or Alive motivated gamers to learn a character’s moveset by including a counter mechanic. It punished their opponents for spamming dodges and attacks.

Dead or Alive is also responsible for creating hazardous fighting arenas. Itagaki believes that these traps enable the player’s awareness to recognize that either could be a weapon against their opponent, or an obstacle that could inflict extra damage. His creative approached inspired later games such as Masahiro Sakurai’s Super Smash Bros. 64 and Katsushiro Harada’s Tekken. Tecmo would have gone bankrupt without Itagaki suggesting a creative response to Sega’s Virtua Fighter.

Reviving Ninja Gaiden in 3D

Itagaki continued leading Tecmo with his magnus opus by becoming the new director for Ninja Gaiden. The original SNES trilogy by co-worker Hideo Yoshikawa was not treated to a 3D remake. Instead, it became a modern reboot. Itagaki reimagined Ryu Hayabusa with challenging gameplay while keeping the story roots of his clan’s vengeance.

Team Ninja followed his direction to avoid beginner-friendly mechanics. Like Dead or Alive, the action slasher is intended for players to master Ryu’s control scheme. It rewards them with ongoing combos to prevent enemies from surrounding them. Boss battles became the true testament to their time and dedication. Any player who refused to learn Ninja Gaiden would be heavily punished by multiple deaths.

Its brutal tutorial became so famous that even Game Grump Arin Hanson (Egoraptor) made an animated parody. Itagaki then explained the reason behind the game’s design “A game should make you curse, sweat, and then smile when you finally win. That’s the essence of satisfaction.” His philosophy revolutionized future slashers like Bayonetta, Dark Souls, and Devil May Cry. He continued to stick with Ninja Gaiden after he departed from Tecmo in 2008.

Itagaki-San’s Dying Message

Tomonobu Itagaki’s Facebook followers were informed about his death at early dawn on October 16th. The inspiring game developer left his last words that broke hearts and left others crying. IGN translated:

“The flames of my life are about to be extinguished. The fact that this message has been posted means that the time has finally come. I am no longer of this world.

(I entrusted this post to someone important to me.)

My life was a series of battles. I kept winning. I caused a lot of trouble for others, too. I’m proud that I fought to the end, following my convictions. I have no regrets. Except I am extremely sorry I did not give my fans a new game. That’s the way it is. So, it goes.”

Over the past 10 years, Itagaki struggled to keep his relevance alive after leaving Team Ninja in the care of Yosuke Hayashi. One of his failed projects, Devil’s Third, forced him to close his second game studio, Valhalla. Despite the game’s adrenaline-inducing combat, it was underappreciated by reviewers and his fans alike.

He returned to develop games in 2021 with Itagaki Games LLC (formerly Itagaki Productions). The Ninja Gaiden director did not partake in Ninja Gaiden 4. Team Ninja’s current president, Fumihiko Yasuda, collaborated with Platinum Games to produce the installment under director Yuji Nikao.

Itagaki was also known to be antagonistic towards Harada’s Tekken, which later turned out to be a marketing ploy. When he learned about his death, Harada posted his disbelief on X (then Twitter): “Itagaki-san…my senior from university and my rival as a creator has passed away. The last message I received from him was, ‘Let’s go drinking! Let’s make some noise soon.”

Team Ninja also extended their condolences to the game studio’s founder. “We are deeply saddened by the passing of our first leader, Tomonobu Itagaki. We will carry on his philosophy and creativity that he began and continue to create games that many will enjoy. Our deepest condolences on his loss.”

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